Virtual Worlds 101
Wikipedia defines a Virtual World as follows :
A virtual world is a computer-simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.
Virtual Worlds constitute 20-30m people at the end of 2006. As Virtual World is such an all encompassing term we shall point out one of the more referenced genres MMO. Wikipedia defines a Massively Multiplayer Online game as follows :
A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. Typically, this type of game is played in a giant persistent world.
MMOs enable players to compete with and against each other on a grand scale, and sometimes to interact meaningfully with people around the world. Most MMOs require players to invest large amounts of their time into the game (drawing one away from the real world), and are most suitable for a gamer that is not occupied daily with matters in the “outside” world. Still, almost anyone who enjoys video games or human interaction can enjoy an MMOG.
Virtual World Reference Material
Google Tech Talk by Second Life founders Philip Rosendale and Cory Ondrejka
Do avatars dream of electric racoons? by Paul Mason
My Virtual Life by Rob Hoff
You play WOW? Your hired by John Seely Brown and Douglas Thomas
Second Life dreams of Electric Sheep by Daniel Terdiman
World of warcrack by Joi Ito
Are virtual worlds the future of the classroom by Stefanie Olsen
Video podcast of Joi Ito and Loic Le Meur chatting about the sharing economy
Mitch Kapor on the Power of Second Life by Mark Wallace
Is it possible to surpass World of Warcraft? by DFC Intelligence
The Blurring Boundaries of Play by Nick Yee
World of Warcraft : is it a Game? by Steven Levy
Passively Multiplayer Online Games by Justin Hall
Now, Virtual Fashion by Andrew Lavallee
Your Second Life is Ready by Annalee Newitz
Transforming business through virtual worlds capabilities by Irving Wladawsky-Berger
There.com / MTV launch Virtual Laguna Beach by Daniel Terdiman
At colleges, real learning in a virtual world by Gregory M.Lamb
Second Life builds the social metaverse by Jon Udell
The Reporter Is Real, But The World He Covers Isn’t by Adam Andrew Newman
A Virtual World but Real Money by Richard Siklos
Introduction to Second Life by Millons Of Us founder and CEO Reuben Steiger
New working paper on MMO’s by John Seely Brown and Douglas Thomas
The wealth of worlds by Norman Maynard
Make-believe money maker by James Fontanella
There Film Festival and winners
Playing politics : Video games for Politics, Activism and Advocacy by Ian Bogost
Game Tomorrow by IBM
Investing in the MMOG Space by DFC Intelligence
China cracks down on virtual currencies by Shu-Ching Jean Chen
Real-world success with virtual goods by Daniel Terdiman
The New Avatar in Town by BusinessWeek
Home is where the ads are by David Radd
Doll web sites drive girls to stay at home and play by Matt Richtel & Brad Stone
IBM’s Management Games by Aili McConnon
A Virtual Worlds list by category compliments of Virtual Worlds Review
When work becomes a game by Mark Ward
Coke promotes itself in a new virtual world by Louise Story
Virtually a reality : Kaneva brings 850k people from around the world to one new world by Bill Torpy
Microsoft’s shiny new toy by Jeffery McIntyre
Popular Virtual Worlds
Entropia Universe : massive online universe
EVE Online : MMO space game
Everquest II : 3D fantasy MMORPG
PlayStation Home : 3D Virtual World
RuneScape - massive online adventure game
Second Life - 3D online digital world
Seriosity - developing MMORPG for organisations
There : online virtual world
Virtual Laguna Beach : MTV / There project
World of Warcraft - 3D fantasy MMORPG
Whyville - virtual world for 8-15 year olds