Virtual Worlds 101

Wikipedia defines a Virtual World as follows :

A virtual world is a computer-simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.

Virtual Worlds constitute 20-30m people at the end of 2006. As Virtual World is such an all encompassing term we shall point out one of the more referenced genres MMO. Wikipedia defines a Massively Multiplayer Online game as follows :

A Massively Multiplayer Online Game (MMOG or MMO) is a computer game which is capable of supporting hundreds or thousands of players simultaneously, and is played on the Internet. Typically, this type of game is played in a giant persistent world.

MMOs enable players to compete with and against each other on a grand scale, and sometimes to interact meaningfully with people around the world. Most MMOs require players to invest large amounts of their time into the game (drawing one away from the real world), and are most suitable for a gamer that is not occupied daily with matters in the “outside” world. Still, almost anyone who enjoys video games or human interaction can enjoy an MMOG.

Virtual World Reference Material

Google Tech Talk by Second Life founders Philip Rosendale and Cory Ondrejka

Do avatars dream of electric racoons? by Paul Mason

My Virtual Life by Rob Hoff

You play WOW? Your hired by John Seely Brown and Douglas Thomas

Second Life dreams of Electric Sheep by Daniel Terdiman

World of warcrack by Joi Ito

Are virtual worlds the future of the classroom by Stefanie Olsen

Video podcast of Joi Ito and Loic Le Meur chatting about the sharing economy

Mitch Kapor on the Power of Second Life by Mark Wallace

Is it possible to surpass World of Warcraft? by DFC Intelligence

The Blurring Boundaries of Play by Nick Yee

World of Warcraft : is it a Game? by Steven Levy

Passively Multiplayer Online Games by Justin Hall

Now, Virtual Fashion by Andrew Lavallee

Your Second Life is Ready by Annalee Newitz

Transforming business through virtual worlds capabilities by Irving Wladawsky-Berger

There.com / MTV launch Virtual Laguna Beach by Daniel Terdiman

At colleges, real learning in a virtual world by Gregory M.Lamb

Second Life builds the social metaverse by Jon Udell

The Reporter Is Real, But The World He Covers Isn’t by Adam Andrew Newman

A Virtual World but Real Money by Richard Siklos

Introduction to Second Life by Millons Of Us founder and CEO Reuben Steiger

New working paper on MMO’s by John Seely Brown and Douglas Thomas

The wealth of worlds by Norman Maynard

Make-believe money maker by James Fontanella

There Film Festival and winners

Playing politics : Video games for Politics, Activism and Advocacy by Ian Bogost

Game Tomorrow by IBM

Investing in the MMOG Space by DFC Intelligence

China cracks down on virtual currencies by Shu-Ching Jean Chen

Real-world success with virtual goods by Daniel Terdiman

The New Avatar in Town by BusinessWeek

Home is where the ads are by David Radd

Doll web sites drive girls to stay at home and play
by Matt Richtel & Brad Stone

IBM’s Management Games by Aili McConnon

A Virtual Worlds list by category compliments of Virtual Worlds Review

When work becomes a game by Mark Ward

Coke promotes itself in a new virtual world
by Louise Story

Virtually a reality : Kaneva brings 850k people from around the world to one new world by Bill Torpy

Microsoft’s shiny new toy by Jeffery McIntyre

Popular Virtual Worlds

Entropia Universe : massive online universe


EVE Online : MMO space game

Everquest II : 3D fantasy MMORPG

PlayStation Home : 3D Virtual World


RuneScape - massive online adventure game

Second Life - 3D online digital world

Seriosity - developing MMORPG for organisations

There : online virtual world


Virtual Laguna Beach : MTV / There project

World of Warcraft - 3D fantasy MMORPG

Whyville - virtual world for 8-15 year olds